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PORTFOLIO

Caesura
This is the Capstone for my Masters degree at FIEA. It was made on a team of 18 people of various disciplines over the course of 8 months. I owned the middle level of the game and did all level design aspects, communicated with artist about assets needed, and blueprinted the level specific mechanics.

Assassin's Creed 3 Inspired Level
This started as a quest design mock test that turned into a Level and Quest design project. I decided to make a quest that would be Connors first time in the southern part of the Colonies, specifically Charleston. After the test was done, I came back and added level design elements to fully round out the level. Everything in this project was made by me except for the animations.

Shadow of the Tomb Raider Inspired Level
This was a personal project where I decided to make a challenge tomb that would fit into the Shadow of the Tomb Raider game. I used the Adventure Kit Asset Pack for the climbing walls, the ledges, the zipline, the tight spaces, the bow and arrow, the character, its controller, and the animations. Everything else in the project is made by me.
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